RZ Arena
The redzone PvP mode pack that runs ArmedRZ. A rotating-mode arena built for fast, repeatable fights: drop in, pick the mode, and let the operations track and camo challenges keep players coming back. Server-side config throughout, and each mode is staged behind a flag so you turn them on in your own time.
# the mode chain, each flag a server-side toggle GunGame -> TDM -> Juggernaut -> KillConfirmed -> Infected -> OIC # default: GunGame on, the rest staged off until you flip them
The modes
Six ways to fight, on a chain you control
GunGame
Climb the weapon ladder with every kill, reset on a knife down. The default-on mode, and the fastest way to fill a redzone.
Team Deathmatch
Two teams, a score cap, auto-balanced. Clean classic redzone with spawn protection and a live scoreboard.
Juggernaut
One armored target, everyone else hunting. The juggernaut earns the kills, the lobby earns the takedown.
Kill Confirmed
Kills only count when you collect the tag. Rewards pushing into the fight instead of camping the edge.
Infected
One infected to start, the lobby falling one by one. Survivors versus the spreading team until the timer or the last stand.
One in the Chamber
One bullet, one life, a knife when you miss. High tension, low time-to-kill, staged off by default.
Beyond the modes
The progression that keeps the lobby full
Squads and parties
Players group up, spawn together and share a squad tag. The social layer that turns a one-off fight into a regular crew.
Camo challenges
Per-weapon named challenges that unlock camos as players hit kill and headshot thresholds. The grind that earns the bragging rights.
Weekly operations
A rotating battlepass-style track of weekly objectives with tiered rewards. Resets keep returning players moving.
Leaderboards
Per-mode and overall leaderboards, persisted, so the top of the board is a target worth chasing.
Soft-flag heuristics
Lightweight anti-cheat heuristics flag the obvious abuse for staff review. Pairs naturally with Nightward for the heavy lifting.
Server-side config
Modes, timers, rewards and loadouts are configured server-side, so the values that matter never live on the client.
Escrow or open source
Two ways to buy
RZ Arena, escrow
The locked build that runs as-is. Everything in the pack, bound to one server. The pick for a single redzone that just wants it running.
- All six modes and the full progression
- One server activation
- Config exposed, source locked
RZ Arena, open source
The full source, yours to read and modify, bound to up to three servers. The pick for a network that wants to own and extend the code.
- Full unobfuscated source
- Three server activations
- Everything in the escrow build
Want it installed and running for you?
We will set RZ Arena up on a managed FiveM server on Overnight.Host from €5/mo, with the database, the config and updates handled. Or run it on your own box with the docs included.
Questions
Which framework does it need?
RZ Arena is built standalone for a redzone, so it does not require a full RP framework. It runs lean: drop it in, set your config, and it manages its own state. Full install docs are included.
Are all six modes on by default?
No. GunGame is on by default and the rest are staged behind flags, so you enable each mode when you are ready for it. The chain and the timers are yours to set server-side.
Does it include anti-cheat?
It includes lightweight soft-flag heuristics that surface obvious abuse for staff review. For real server-authoritative protection across the rest of your server, pair it with Nightward, our flagship anti-cheat.
What is the difference between escrow and open source?
Escrow is the locked build that runs as-is and binds to one server. Open source ships the full source for you to read and modify, and binds to three servers. Both are the same feature set.
How is it delivered?
Instantly. Stripe confirms payment, a license key is issued automatically, and the delivery page shows your key and download. The key validates your install on boot.